Homa Burner .NET: A Beginner’s GuideHoma Burner .NET is a lightweight library and toolset designed to help developers integrate Homa-based monetization, analytics, or backend features into .NET applications and games. This beginner’s guide explains what Homa Burner .NET is, when to use it, how to install and configure it, common use cases, a simple integration walkthrough, troubleshooting tips, and best practices for production.
What is Homa Burner .NET?
Homa Burner .NET is a .NET library for integrating Homa services into .NET applications and Unity games. It typically provides wrappers around Homa’s REST APIs and SDK features so .NET developers can use them with familiar patterns (dependency injection, async/await, and strongly typed models).
Typical capabilities include:
- Authentication and session management
- Sending analytics and events
- Fetching remote configuration and feature flags
- Handling monetization flows (ads, IAP hooks)
- Reporting and crash/log uploads
When to use Homa Burner .NET
Use Homa Burner .NET when:
- You’re developing a game or app in Unity or another .NET environment and want to connect to Homa services.
- You need a managed, strongly typed client for Homa APIs to simplify requests and models.
- You prefer async-based workflows (Task/async-await) and DI-friendly components.
If you’re working in native mobile (Swift/Kotlin) or purely web (JavaScript/TypeScript), there are typically other SDKs more appropriate for those environments.
Supported environments and prerequisites
Homa Burner .NET commonly targets:
- .NET Standard / .NET Core / .NET 5+ projects
- Unity games (usually via .NET compatibility layers depending on Unity version)
Prerequisites:
- A Homa account and API key / client credentials
- .NET SDK installed (matching the library target)
- Unity (if integrating into a Unity project) with a compatible scripting runtime version
- Basic knowledge of C#, async/await, and dependency injection patterns
Installation
Most .NET libraries are distributed via NuGet. To install:
- Using the .NET CLI:
dotnet add package Homa.Burner.Net
- Using Visual Studio: Manage NuGet Packages → Browse → search “Homa.Burner.Net” → Install.
If integrating into Unity and a NuGet package isn’t available, the library may be distributed as a Unity package (.unitypackage) or as source files—import those into your Assets folder.
Basic configuration
After installation, configure the client with your credentials and desired settings. Example pattern:
using Homa.Burner.Net; using Homa.Burner.Net.Configuration; var config = new HomaConfig { ApiKey = "YOUR_API_KEY", ApiBaseUrl = "https://api.homa.io", // example Environment = "production" }; var client = new HomaClient(config);
In ASP.NET Core or other DI-capable hosts, register the client in the service container:
services.AddSingleton<HomaClient>(sp => new HomaClient(config));
For Unity, create a singleton GameObject that initializes the client on startup and makes it available globally.
Sending events and analytics
A core feature is sending events/analytics. Use strongly typed event models and async calls:
var evt = new AnalyticsEvent { Name = "level_completed", Properties = new Dictionary<string, object> { { "level", 5 }, { "time_seconds", 123.4 } } }; await client.Analytics.TrackEventAsync(evt);
Batching and offline caching are often supported by such libraries — configure buffering to avoid losing events when offline.
Remote config and feature flags
Fetch remote configuration or feature flags to change behavior without redeploying:
var remoteConfig = await client.RemoteConfig.GetAsync("game_settings"); int lives = remoteConfig.GetInt("starting_lives", 3); bool newUiEnabled = remoteConfig.GetBool("enable_new_ui", false);
Cache values locally and refresh on app startup or on a schedule.
Monetization hooks (ads & IAP)
Homa Burner .NET may expose helpers to fetch ad placements, report impressions, or validate purchases:
var adPlacement = await client.Monetization.GetPlacementAsync("rewarded_video"); if (adPlacement.IsAvailable) { // show ad via your ad provider, then report impression/reward await client.Monetization.ReportImpressionAsync(adPlacement.Id); }
For in-app purchases, use receipt validation endpoints to confirm transactions server-side when needed.
Simple Unity integration example
- Create a GameObject called HomaManager.
- Add a HomaManager script:
using UnityEngine; using Homa.Burner.Net; using System.Threading.Tasks; public class HomaManager : MonoBehaviour { private HomaClient client; async void Awake() { var config = new HomaConfig { ApiKey = "YOUR_API_KEY", ApiBaseUrl = "https://api.homa.io", Environment = "development" }; client = new HomaClient(config); await client.InitializeAsync(); } public async Task TrackLevelComplete(int level, float time) { var evt = new AnalyticsEvent { Name = "level_complete", Properties = new Dictionary<string, object> { { "level", level }, { "time", time } } }; await client.Analytics.TrackEventAsync(evt); } }
Call HomaManager.Instance.TrackLevelComplete(…) when needed.
Error handling and retries
- Use try/catch around network calls.
- Implement exponential backoff for transient failures.
- For critical operations (purchase validation), confirm retry logic on server and client to avoid double-spend or duplicate reports.
Example:
async Task<T> RetryAsync<T>(Func<Task<T>> action, int maxAttempts = 3) { int attempts = 0; while (true) { try { return await action(); } catch when (++attempts < maxAttempts) { await Task.Delay(500 * attempts); } } }
Privacy and data considerations
Only send the minimum required user data. Respect user privacy and regulation (GDPR/CCPA) — provide options to opt out of analytics or personalized ads, and support anonymization or deletion requests where required.
Troubleshooting common issues
- Authentication failures: verify API key, time sync, and environment (dev vs prod).
- Unity compatibility: ensure the scripting runtime and API compatibility level match library requirements.
- Offline events lost: enable local caching/batching if available.
- Serialization errors: ensure event property types are supported (primitives, strings, not complex objects without custom serializers).
Best practices
- Initialize the client once (singleton) and reuse it.
- Batch analytics/events to reduce network usage.
- Cache remote config and refresh on a controlled schedule.
- Validate purchases server-side.
- Respect user privacy and provide opt-out controls.
- Monitor SDK updates and update dependencies regularly.
Next steps
- Read Homa Burner .NET official docs (SDK reference, API docs).
- Try the sample Unity project or starter template.
- Add remote config and a few analytics events to verify integration.
If you want, I can:
- Generate a ready-to-import Unity package stub for Homa Burner .NET.
- Write code samples for ASP.NET Core integration or server-side receipt validation.
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